Conspiracy legends, part 2

After the previous three, the final (?) two legends from Conspiracy are revealed. Well, at least the last two who feature on the Conspiracy banner. And both have abilities to put cards from the deck into play.

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muzzio Muzzio wants to see lots of artifacts. Possibly big artifacts. You don’t have to be a visionary architect to see that a deck around him practically builds itself. There will probably will be a Master Transmuter in there, who brings out a Blightsteel Collussus.  And then there is Memnarch.  All the usual suspects are there.

Aside from being a commander, he can be useful along other artificers. Sydri, Galvanic Genius might employ him, as does Arcum Dagsson, the later being very similar to Muzzio.

He needs at least an artifact with cost 1 or higher to work, although a Sensei’s Divining Top is enough to set up something spectacular. Sometimes. Illusionist’s Bracers digs four cards deep already, with the possibility to hit two artifacts on one activation.

At least it’s an excuse to run some expensive artifacts. Nullstone Gargoyle is a good choice to throw a wrench in some plans, while an early Possessed Portal can really stifle opponents while you can keep adding to your board position, especially when you include some artifacts that produce tokens.

All in all Muzzio isn’t the strongest artificer, although he has his own strengths. And he isn’t particularly interesting in the sense that many Muzzio decks will surprise you, even if it’s fun to assemble some great machine of interacting artifacts.


grenzoGrenzo is similar to Muzzio in that he fetches cards from your deck. The big difference is that he’s actually rather unique for his colors. He’s more like a Cellar Door since he uses the bottom of the deck, and he can be used multiple times during a turn.

The only legend in these colors that feels remotely similar to Grenzo is Wort, Boggart Auntie, and they do work well together. Grenzo can get Wort from your deck, and Wort can return Grenzo to your hand, bypassing Commander Tax, so you can bring him back bigger.

You can go all out goblin with him, and fill the dungeon with creatures like Murderous Redcap, or make something that feels more like what a Golgari deck would do and throw in Nighthowler and some other reanimation spells.

As a commander, it’s also interesting that he’s both cheap and scalable and the first time he comes down with power and toughness equal to what you paid for him. Sol Ring is good in Commander, but can be a particularly ridiculous opening move with Grenzo.

And who can resist the tricks he does with a Tel-Jilad Stylus or a Reito Lantern? These have some fun interactions to exploit.

The only complaint, design wise is that he doesn’t have Dethrone. It would have made sense to allow him to grow, and make his ability stronger. But as is, it’s still a good card. At least he gives  extra options with Scry cards when you send nice creatures to the bottom of your deck. Or as a backup for another commander, to get them back from tuck effects.


For a set about conspiracies, intrigue and scheming it’s surprising to see that only two of the five faces do something politically interesting in a multiplayer environment. Those that don’t focus on multiplayer are ‘built around me’ legends that should give rise to some new decks in Commander though.

Posted under Commander / EDH