Slimefoot Improvements

I finally had a test run of my Slimefoot deck. I didn’t quite win, but it was a fun learning experience. One of the most important lessons: Always have Slimefoot on the table.

This means I should probably look for a Journey to Eternity for this deck. It should be easy enough to flip it into Atzal, Cave of Eternity with all the sacrifice effect I’m running (Lesson number two is always have sacrifice effects on the table) so it can even replace a land and work as a sort of ramp effect. Even a one shot effect like Memorial to Folly worked well for me, so why not a more permanent reanimation effect?

Since I also get to exile things from the graveyard (with cards like Fungal Plots) I shouldn’t be too afraid to let Slimefoot go to the graveyard every once in a while to get extra value, then get him to the command zone from there. With Cave of Eternity up, I get to skimp on commander tax often, and keep Slimefoot affordable.

On that note, the Thallid plan is a bit slow, and even though there is value to be had, Blood Artist and Zulaport Cutthroat seem to be neccesary backups/additions to the drain plan. One of those doubles the effect of Slimefoot. Even a few poison options will help close out games quickly with Slimefoot. Grafted Exoskeleton is a relative persistent way, Tainted Strike is an instant version for the oops I win scenario and Triumph of the Hordes also works with Saproling armies. Typically, you’ll want to use these options in one explosive turn which brings us to the next thing.

So, the one thing that happened during testing was that someone was playing Muldrotha. At some point I got Necrogenesis in and I wanted to use it to at least remove all creatures from the graveyatd of the Muldrotha player.

This is where another player played Dictate of Karametra, to boost my mana and get all the creatures out. I was impressed with the card. Sure, it could help other players as well, but I already run some summetrical effect like Fecundity and Saproling Cluster. Timed well, and it’s just one explosive turn that’s all I really need. The deck is very, very mana hungry, so I always can make good use of all the extra mana I can get.


All in all the deck worked pretty well, even in the face of infinite Nevinyrral’s Disks coming of Muldrotha. The deck may only need some tiny changes to help turn the tide in overwhelming odds. I do like the Thallids and other fungi in the deck, but it’s really more important to always have enough Saprolings, and there are quicker ways to do that than to count on some of my Fungi to make them. At the very least, Overgrown Armasaur is on the bubble, as it makes only any real sense with Pestilence. Verdant Embrace is probably a much better option anyway.

Posted under Commander / EDH