Fungus Among Us

I nearly completed my Slimefoot deck, and there is another gameplay loop that is interesting to use. Since the deck is all about eating Saprolings, and other ways to kill them, there are a couple of cards that can use this to our advantage, even buying us some time when we’re not ready to go infinite. So, step one is to send opponents creatures to the graveyard.



This being a Golgari deck, killing things is just the beginning. Now we’ll have some compost to grow our Saprolings from. There are a couple of cards that help with our gardening efforts:



As long as opponents have creatures, and we have a sacrifice outlet (preferably Ashnod’s Altar, since it makes the cycle completely free) we can repeat this and keep clearing the board of creatures. As for getting rid of other permanents, there is one card I’m eager about trying, that should work relatively well with the token strategy.



I like how she is a toughness 4 blocker, and she needs just a few Saprolings to get rid of an artifact or enchantment. Even better, she lacks the in the activation cost, so the ability isn’t held back by summoning sickness. Having repeatable, instant-speed removal is yet another way for the deck to grind for cardadvantage. And tapping Saprolings I was going to sacrifice anyway makes it a free effect most of the time. And the Thallids can keep doing their thing while tapped, too.

I don’t own a Spontaneous Generation, but it looks really interesting. Concidering I have quite some card draw, this could potentially outshine Saproling Migration. The latter is better in topdecking mode, and a good way to get started early on, but Spontaneous Generation could be a finisher once I set up. Even so, playing a land a turn in the beginning, then going turn 3 Slimefoot, turn 4 Generation is already great, and that’s without token doubling.

All in all I’m close to having what I think is the ideal deck. I hope it checks out in testing, because it looks really fun.

Posted under Commander / EDH