I’ve been playing Magic Duels for a while now. For a long time I’ve played a black/white vampire deck with Sorin, Grim Nemesis as the curvetopper. Then finally I unlocked Fevered Visions and decided to make a deck with that.
When Eldrich Moon came, it introduced the Emerge creatures. And those happened to be insane with Kozilek’s Return. To Emerge well, you’ll need some good 3 drops that have good ETB/dies effects. Reflector Mage offer great value and you won’t miss them much after they bounce things.
Exultant Cultist also offers some cycling and card advantage. I may swap it out for some Pilgrim’s Eye‘s once I unlock them. I don’t know if the random card from the cultist is better than a land, but the deck is 3-colour and mana hungry.
Most of the time I run into problems if I’m stuck on 2 mana. I may have to find ways to solve that. Also, an early rush makes keeping control of the situation and stabilizing difficult.
Here is the deck:
~ Jeskai Bounce & Burn ~
Planeswalkers (3)1 Chandra, Flamecaller 1 Jace, Unraveler of Secrets 1 Nahiri, the Harbinger Creatures (12)2 Exultant Cultist 1 Jace, Vryn’s Prodigy 3 Reflector Mage 1 Thing in the Ice 2 Vexing Scuttler 3 Wretched Gryff Instants (14)1 Brutal Expulsion 3 Compelling Deterrence 3 Disperse 4 Geistblast 2 Fall of the Titans 1 Kozilek’s Return Sorceries (5)2 Collective Defiance 1 Crush of Tentacles 2 Exquisite Firecraft | Lands (24)2 Evolving Wilds 2 Glacial Fortress 7 Island 8 Mountain 2 Needle Spire 1 Plains 2 Sulfur Falls Enchantments (2)2 Fevered Visions |
The way I win is usually by taking control of the game by bouncing and burning opposing threats. Then one of my undercosted Eldrazi, Fevered Visions or Chandra wins me the game. I only need to do about 10 damage to get them into lethal range, by combining Geistblast with Exquisite Firecraft. That’s 2, then 8 damage right there, and often it’s completely uncounterable.
As far as Emerge goes, Vexing Scuttler is often a-ma-zing. I can recycle milled or used burn with it. The Emergers also chain nicely into each other.
Collective Defiance is also a fantastic card. So many options. Burn stuff, or just get through mana-flood by recycling my hand, or get rid of something particularly nasty I just bounced. Sometimes I can even mill someone out if the game takes long enough.
The main improvement would probably be the inclusion of Radiant Flames once I unlock those. I’m usually happy to have a Brutal Expulsion, but it seems that the flames will do better to mass-remove an early onslaught. Unsubstantiate also probably will be better than, say, Disperse in some situations, like when I have mana open and want to stop a planeswalker or an ETB effect. I may even tweak the numbers here and there and get better suited for a draw-go kind of playstyle.
Anyways, the deck is a blast to play and like any reactive deck sometimes a big puzzle on which line of play is correct. It also features some cards that are better in two-headed-giant.