Touch of Moonglove

I’m still trying to make a Queen Marchesa deck.¬† Looking at what themes to include, one of them is definately deathtouch. Deathbringer Thoctar is a card I’ve been wanting to use for years, but haven’t found the deck for. The idea of machine-gunning entire boards with a deathtoucing Thoctar seems awesome.

touch-ashx deathbringer-ashx

It does need a card that actually grants deathtouch though. Marchesa and most of her assassin minions already have it, so granting something extra is very welcome. Enter Touch of Moonglove. By itself it’s a bad combat trick. But if I can get it to kill multiple creatures, the life loss is getting really relevant. The dream play is to have Deathbringer Thoctar, play Touch of Moonglove on it, then play Chandra’s Ignition against a full board. Not only will it wipe the board clean, but everyone will be brought down, and I’ll have a huge Thoctar that can take care of all players.

Posted under Commander / EDH

Atraxa Superfriends

c16_altraxa-praetors-voice_article_thumbnails

~ Atraxa Superfriends ~

Commander (1)


Atraxa, Praetors’ Voice

Planeswalkers (19)


Ashiok, Nightmare Weaver
Dovin Baan
Elspeth, Sun’s Champion
Freyalise, Llanowar’s Fury
Garruk, Apex Predator
Jace, Architect of Thought
Jace, Unraveler of Secrets
Karn Liberated
Kiora, Master of the Depths
Nissa, Sage Animist
Ob Nixilis of the Black Oath
Ob Nixilis Reignited
Sorin, Grim Nemesis
Tamiyo, Field Researcher
Tamiyo, the Moon Sage
Teferi, Temporal Archmage
Ugin, the Spirit Dragon
Venser, the Sojourner
Vraska the Unseen

Creatures (10)


Tasigur, the Golden Fang
Midnight Banshee
Necroskitter
Oona’s Gatewarden
Fertilid
Gilder Bairn
Deepglow Skate
Fatespinner
Silent Arbiter
Medomai the Ageless

Instants (2)


Grim Affliction
Steady Progress

Sorceries (5)


Black Sun’s Zenith
Tezzeret’s Gambit
Wrath of God
Rout
Day of Judgment

Lands (43)


Forest
Swamp
Island
Plains
Aether Hub
Ash Barrens
Evolving Wilds
Terramorphic Expanse
Tendo Ice Bridge
Hickory Woodlot
Peat Bog
Remote Farm
Saprazzan Skerry
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow
Command Tower
Reflecting Pool
Ancient Den
Seat of the Synod
Tree of Tales
Vault of Whispers

Artifacts (13)


Astral Cornucopia
Chromatic Lantern
Pentad Prism
The Chain Veil
 Prophetic Prism
Contagion Clasp
Contagion Engine
Throne of Geth
Rings of Brighthearth
Serrated Arrows
Sphere of the Suns
Nevinyrral’s Disk
Norn’s Annex

Enchantments (7)


Blowfly Infestation
Doubling Season
Oath of Gideon
Oath of Jace
Oath of Liliana
Oath of Nissa
Inexorable Tide

For this deck, one of the things I wanted to see how the depletion-lands like Saprazzan Skerry work in a deck around proliferate. I might also want to try other counter-based lands like Saprazzan Cove later on, but I don’t want too many lands that come into play tapped, and the Mercadian Masques storage lands are very slow, even with the extra counters they get at their second turn. I do have a lot of mana sources, so maybe one or two aren’t a problem though.

The vivid lands like Vivid Marsh are less dangerous, and a handy source of coloured mana even without Atraxa.

A subtheme of the deck is -1/-1 counters. I didn’t want to go full-on infect, but some wither cards seem fine and I’m particularly exited about trying Serrated Arrows and Blowfly Infestation to keep the board chocking on counters.

Posted under Commander / EDH