Dismissive Shu Yun

I think my favorite clan leader is still Shu Yun, the Silent Tempest.  The potential for Prowess and handing out Double Strike really makes me want to make a crazy spellslinging deck around him. Because Double Strike is awesome. The feeling of dealing out a flurry of blows, doubling the effectiveness of a creature, and possibly multiplying any damage triggers. I’ve been looking at small cantripping spells. They don’t have to do much, they just need to trigger prowess and the double strike ability and draw a card (or two) so I can keep triggering whenever I want.

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And then I realized something. Even after decades of playing, I had misunderstood how triggered abilities work exactly. I was playing Duels of the Planeswalkers and noticed something odd: Whenever an ability triggered that required a target, I had to choose a target, even if I didn’t intend to pay the ‘may’ part of the ability. Generally, that’s not very useful, but the game also had a deck with a lot of Illusions, like Phantasmal Bear, which will get sacrificed if something ever targets them. Even if I didn’t pay for the ability. Or, how it is written in the comprehensive rules:


603.5. Some triggered abilities’ effects are optional (they contain “may,” as in “At the beginning of your upkeep, you may draw a card”). These abilities go on the stack when they trigger, regardless of whether their controller intends to exercise the ability’s option or not. The choice is made when the ability resolves. Likewise, triggered abilities that have an effect “unless” something is true or a player chooses to do something will go on the stack normally; the “unless” part of the ability is dealt with when the ability resolves.


So, even if I do not plan to pay the to give something Double Strike, I still can remove that Phantasmal Dragon with Shu Yun. If only if these creatures where more common at the commander table, right? The Jeskai leader would be like a machine gun assassin. Fortunately, M2014 has the perfect solution to make sure opponents has plenty of fragile Illusions.

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At Dismiss into Dream is a hefty investment. But the payoff can’t be denied. Not only does it turn the head monk into a viscious murder machine, it completely hoses almost any type of ‘Voltron’ style decks. Equipment becomes useless. Auras become deadly. And since Shu Yun also triggers off mana artifacts being played and all the draw from the cantrips meaning you rarely will miss a land drop getting to the 7 mana in Commander quickly isn’t really that far-fetched. I bet explaining rule 603.5 will raise some eyebrows though, as it feels somewhat counter-intuitive. You’d probably need to print it out, so you can show how that Brainstorm kills a dude for just while drawing you some cards and that Counterspell doubles as targetted creature removal.

Posted under Commander / EDH

Jund Legends

While looking for cool ideas for a standard deck, I ran into a nifty thing on MtgSalvation. It’s a deck based on Hero’s Blade and uses various legendary creatures to wield them. Of particular interest, however, is the synergy between these three legends.


alesha tymaret yasova


I never found Tymaret particularly interesting,  but here he fills an important role: When Yasova steals a creature, Tymaret can sacrifice it before you have to give it back.  Alesha can bring Tymaret back, if needed, among other things and is generally an efficient first striker to wield a blade. And there is more going on in the deck, like Yisan, who will find increasingly bigger things, but mostly is there for Hero’s Blade too. Because Yisan is pretty slow.

The original deck looks like this:

~ Jund Legendary Heroes ~

Heroes (23)


Tymaret, the murder king
Yasova Dragonclaw
Alesha, Who Smiles at Death
Yisan, the Wanderer Bard
Pharika, God of Affliction
polukranos, world eater
king macar, the gold-cursed
Kolaghan, the Storm’s Fury
Xenagos, God of Revels
Tasigur, the Golden Fang
Atarka, World Render

Squires (8)


elvish mystic
sylvan caryatid

Artifacts (5)


Hero’s Blade
Heroes’ Podium

Lands (23)


Forest
Mountain
Nykthos, Shrine to Nyx
Swamp
Temple of Abandon
Temple of Malice
Wooded Foothills
Bloodstained Mire

It’s a good starting point. It could use a Urborg, Tomb of Yawgmoth instead of one swamp maybe, to make some splashes easier.  And while the Hero’s Blade is fun, there might be some legends that can be left out to make place for a Hornet Queen.  If you can somehow dump a queen in the graveyard, with, say Tormenting Voice, Alesha and Tymaret can team up for all kinds of nastyness.

Even though I didn’t have much time, I tried a proof-of-concept version of the deck, to see how it goes. My version looked like this:

~ Jund Legendary Heroes (Experiment) ~

Legends (17)


Tymaret, the murder king
Yasova Dragonclaw
Alesha, Who Smiles at Death
Yisan, the Wanderer Bard
polukranos, world eater
king macar, the gold-cursed
Kolaghan, the Storm’s Fury
Atarka, World Render

Other creatures (7)


Humble Defector
Shaman of the Great Hunt
Stormbreath Dragon

Artifacts (5)


Hero’s Blade
Heroes’ Podium

Instants (7)


Collateral Damage
Lightning Strike

Lands (24)


Forest
Swamp
Mountain
Bloodfell Caves
Jungle Hollow
Temple of Abandon

The experimental version is a little different. Since the deck has Dragon ‘lords’ and I had a couple of spare Stormbreath Dragons, I included those. I also like Humble Defector which has some cool syntergy with Yasova Dragonclaw. Sadly, during testing a few short games I didn’t run into my defectors, and most of the time Yasova got removed before I could go draw, steal, draw.

I even included the Collateral Damage to use with Yasova, but it’s difficult to get quick enough. It does make a nice addition to Tymaret, but so far I couldn’t steal, sacrifice and burn.

Shaman of the Great Hunt worked really great. Even when he couldn’t be used as a quick hasty attacker, he helped grow the other guys out of reach quickly. I didn’t use the draw ability much, but it’s nice that I could when I didn’t have something better to do.

hero_s_blade___mtg_by_aaronmiller-d8e4pdj

A turn two Hero’s Blade, followed by one of the 3 drop legends is always awesome. The option to Dash in Kolaghan and do (at least) 8 through the air later on is great as well. There still is some room for improvement, though.


generator satyrhedonist sylvan


Even though the deck can be explosive, it needs to be as fast as possible to keep outpacing opponents. I’m eyeing Generator Servant to help out ramping things up, maybe supplemented by Satyr Hedonist. The latter might be helpful with the awkward mana, but granting haste seems very important in the deck. The Generator Servant could help provide the mana for a Hero’s Blade ánd drop a hasty Yasova or Alesha -Or a quick Kolaghan.

Both ramp creatures can create quite a jump in mana, and work well with Alesha. Potentially, the Servant can allow Alasha to attack turn 3 and she can bring the servant back, attacking.

Then there is Sylvan Caryatid,  which is a popular choice in mana ramp and fixing, while being a good early defense, too. If I had more of these available, I’d probably run it.

Yisan-the-Wanderer-Bard-MtG-Art

Another puzzle to solve is Yisan, the Wanderer Bard. His legendness is handy in this deck for both the Hero’s Blade and the Heroe’s Podium. His ability is nothing to write home about, though: It’s a bit to slow. Still, being an early 5/5 attacker with the blade is nice. What the deck lacks at this moment are valid 1-drops though, so the first activation will always whiff, even when the situation comes up that an activation is a valid option. There might be a couple of options though.


 

elvish warden


Potential viable one drops are Elvish Mystic, which adds to the ramp in the deck needs. Warden of the First Tree also seems to be a nice option. Being either a 1-drop, or a 3/3 for 3 is pretty good.  He could be potentially more, if you’re willing to risk sinking some mana into him. There is some risk in that, but maybe one of these guys could do some incidental cool things.

Posted under Standard